Marvel’s Avengers pc gameplay review

Marvel’s Avengers puts us in the shoes of Ms. Marvel or Kamala Khan, so that this young American Muslim woman tries to reunite her favorite lifelong heroes, since these, due to some misfortunes that occurred during “A-Day “have dissolved and disregarded the outside world. Kamala’s adventures will not be a walk, because she is still not used to using her powers due to the continuous harassment and vigilance of MIA, who are determined to pursue and capture all inhumans of which they have knowledge.

Marvel's Avengers

It’s fair to say that the exploitation of superheroes in the video game industry is inexplicably underreported, so it’s always exciting to hear that a company is interested in writing a story about our favorite childhood (and not-so-childhood) superheroes. and on this occasion those responsible for bringing us new adventures have been Square Enix and its Crystal Dynamics studios, in collaboration with Eidos Monteal, authors of renowned games as well-known as Tomb Raider or Deus EX, that is why if we play the game in question we will realize that it has a powerful story that catches you from the first moment, with perfectly implemented cinematics and a well-woven narrative that will make you want to continue discovering new injustices.

Unfortunately, the main campaign is relatively quiet short, especially if we take into account that the game itself encourages you to want to have a quick time, since if you play its multiplayer mode they warn you that it could spoil a moment in the story by giving you spoilers, although I have to say that these are very insignificant and I don’t think they are that relevant, so you can spend the campaign perfectly in a maximum of 10-12 hours, the good news is that being a service game, throughout In the following months (and predictably years), we will be able to continue enjoying campaign expansions, in addition to new stories, so we have a narrative adventure for a while.

The story can be enjoyed cooperatively, but it is limited depending on the mission and how many avengers are available in them, something understandable in order to maintain the coherence of the story, although quite unfortunate if you want to play with your friends.

Marvel’s Avengers is a “looter”, that is to say, it is based on playing as you unlock equipment to grow in power, so this is where all your efforts should be focused, and in part, it has been, but with nuances. Like any other looter video game, Marvel’s Avengers follows the same formula, complete missions and defeat some enemies so that they drop pieces of equipment, which in turn will increase our power until it reaches the limit, the problem with this, and it is common In this genre, as happens in references of the same as The Division or Destiny, it is that until we reach the limit of our potential, it is not worth wasting time to improve the pieces that we acquire throughout our adventure, nor in lose it in knowing which piece to choose according to its statistics, since after 5 or 10 minutes we will get a piece that will be better than the one we just improved or selected according to its statistics, thus wasting time and resources; in my opinion it is a rather old-fashioned and poorly elaborated model, which what it does is postpone both our fun and our potential until we get what really works for us; Personally, models like those of Diablo or Path of Exile are much better, since it is based on getting pieces of equipment according to their rarity and stats.

Betting on the enormous variety of possibilities and not according to the maximum power that the piece has. that what it does is postpone both our fun and our potential until we get what really works for us; Personally, models like those of Diablo or Path of Exile are much better, since it is based on getting pieces of equipment according to their rarity and stats, betting on the enormous variety of possibilities and not according to the maximum power that the piece has. that what it does is postpone both our fun and our potential until we get what really works for us; Personally, models like those of Diablo or Path of Exile are much better, since it is based on getting pieces of equipment according to their rarity and stats, betting on the enormous variety of possibilities and not according to the maximum power that the piece has.

In the end, when we have reached the limit of our potential, we will have to choose pieces depending on the various parameters that we want to improve, which are grouped into four main ones and in this aspect there is a lot to decide, do I want to increase the maximum health so that I do not defeat in 2 or 3 hits or do I prefer to last longer by raising the defense, or on the other hand is it better to raise my chance to criticize to do more damage? The possibilities and their combinations are abundant, to this we can add that we have enough equipment slots to decide how we are going to build our avenger; the pieces of equipment, apart from the main parameters such as power or dexterity, will also have a series of “secondary” effects that will further enhance our power.

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